FIELD: information technology. SUBSTANCE: method of providing streaming interactive video involves twitching a video game or application in a hosting service, said video game or application twitching being carried out by one or more users remotely from the hosting server through compressed streaming interactive video, wherein the compressed streaming interactive video is compressed, in the worst case, with to and from transmission waiting time of 90 ms and is transmitted over the Internet with maximum distance of miles. The method also involves recording a copy of compressed video output, said recording taking place when the video game or application is being twitched, and the copy is recorded in the hosting service buffer and covers a certain number of minutes of the compressed video output; and providing a user interface which enables one or more users to selectively repeatedly reproduce any part of the recorded video output. EFFECT: reproducing compressed streaming interactive video with short waiting time regardless of power of the client device. The present disclosure of the subject invention generally relates to the field of data processing systems that improve the ability of users to manipulate and connect to audio and video media. Recorded audio and film media have been one side of public life since Thomas Edison. At the beginning of the 20th century, recordable audio media rollers and records and film media cinema and films were widely distributed, but both technologies were, however, in their early stages of development. In the late s, movies were combined with sound on the basis of the consumer goods market, followed by color films with sound. Broadcasting gradually took the form of broadcast media for the distribution of audio information from the consumer goods market, supported by advertising. When the standard for television TV broadcasting was set in the mids, television joined radio as a form of broadcast media for the distribution of the consumer goods market, and previously recorded live movies or motion pictures came into the house.
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Minecraft is a sandbox video game created by Swedish developer Markus Persson, released by Mojang in and acquired by Microsoft in This is one of the best-selling video games of all time, selling over million copies on all platforms, at the end of , more than million active players. In Minecraft, players explore a deliberately blocky, pixelated, procedurally-generated 3D world, and can detect and extract raw materials, craft tools, construct buildings, or earthworks, and, depending on the game mode, you can fight computer controlled enemies, and also how to cooperate or compete with other players in the same world. These modes include a survival mode in which players must acquire resources to build the world and maintain health, a creative mode where players have unlimited resources. In the Java edition, players can modify the game with mods, to create new game mechanics, items, textures and assets. Minecraft is a critically acclaimed, receiving numerous awards, and has been described as one of the most influential and greatest video games of all time. Social media, parodies, adaptations, products, and annual meeting Minecon conventions, played a major role in promoting the game. It has also been used in educational environments, particularly in the area of computing systems as virtual machines and devices were built in it.
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